Meet the therapist making a 'therapeutic psychedelic trip through your smartphone'

Hazel Gale has led a very special life.

After ten years of continuous work as a boxer and kickboxer, Gale burned himself and began receiving treatment to get back into the ring. It worked, and he won several major titles. But more than that, it changed his mind and the value system so much that he gave up boxing and started acting like a healer.

And now they are making a game.

“I wrote a book about the trip, as well as sharing the tools I used along the way,” Gale tells us. “So is Ellie [Elitsa Dermendzhiyska] found me, and we actually started working and hiring. We reprinted another book. Ellie is a science fiction writer and businessman with a reputation for professionalism, and she nervously gave me the idea of ​​a gym for me, thinking I would make fun of her on the phone.

“But what they didn’t know was that I was a sports fan. I was a month old. We both got together, about two years ago, and we made fun of Facebook Messenger. That was a very important thing. “They – to get help, but it didn’t happen. They really liked the stuff. That’s when we knew we were doing something.”

Hazel Gale

Betwixt is a game about self-awareness and self-awareness.

“We invite you to ask the right questions that will make you aware of who you are, what you want, and more,” says Gale. “The best explanation we have had so far is that it is like walking a psychedelic healing journey through your smartphone, but without any medical complications.

“A lot of people realize that magic mushrooms and LSD have amazing healing properties, so they take these healing trips through them. It sounds strange and, at the same time, very dangerous. I won’t. But this idea of ​​blurring the boundaries between reality and imagination is powerful. medicine, I think it is very important. Therefore, we wanted to do this, but to create a safe, comfortable form that is accessible to anyone by writing this fictional story., Myst, and Lord of the Rings. “

Gale says Betwixt is a great adventure that invites you to your real life in this game. Players are free to write in the app, and the sections are fed, while others are theirs.

“What that means is that he gets a chance to create the world. We had two experiments that played as friends, and he compared the notes and found it interesting that they both felt like they were on a different journey. As it should be. anything. ”

Betwixt is described as a successful journey

Betwixt is described as a successful journey

The play was written by award-winning fiction writer Natalia Theodoridou. The article, which is still being developed, will consist of 12 chapters, with several competitions in between. These supplements contain psychoeducational awareness and critical meditation. There’s also a writing job, too.

The world itself is a metaphor. Players start out in a strange and frost-free world, which represents a sense of signals before one can deal with their problems. The player interacts with the voice, which asks the most difficult questions, and then the world begins to change. The glaciers melt, there is a flood, and you can live in a lost city with beautiful creatures and plants.

“To save the city, they will have to meet their beast. The beast will be the subject they have been fighting, standing, and then chatting. That is a big problem with how we think about health, especially in the West. We think we should kill our demons. We think we should. to fight for ourselves and get rid of the evil monsters, which is a very counterproductive and unconventional way.If you try. to beat yourself up, you lose, what I learned in the ring in the most painful way. the city. “

“If you try to fight on your own, you lose, what I learned in the ring in a very painful way. So, they meet their beast, talk to their beast, and save the city.”

Betwixt is based on real-life medical science, including behavioral knowledge, event analysis and positive attitudes. There are ways to create traditional techniques, as well as the elements of intellectual hypnotherapy, critical meditation, and clear writing.

But one of the great things about this game is that it revolves around the theory of history, and the idea of ​​seeing yourself as the hero of your story, not the victim of the world that happens to you.

“You’re the person in this story. And when you start making your decisions and answering questions, you become a hero, when you try to find your beast. But of course, you don’t succeed. what it is, make a relationship with the beast, and then you will have it.

“That’s when you become a historian. You go through the following categories: character, hero, author. your, your thoughts, your thoughts, your thoughts, your thoughts, your thoughts, your thoughts, your thoughts, your thoughts, your thoughts, your thoughts, your thoughts, your thoughts, your thoughts, your thoughts, your emotions, your emotions, and your thoughts, not your thoughts and the consequences of other people’s actions. “


Each level of the game is symbolic

Another great thing about the game is around the idea of ​​isolation.

“Isolation is an easy way to go back and see yourself and your life from healthy thoughts, and goals. It’s very powerful, but not just what we do.

“To see yourself going through this world … is isolation. Then there are the times when isolation is difficult. For example, flooding represents the thoughts you are struggling with, and it becomes bigger. he leads you by floating on top of the pillow and looking up from the sky.the pool looks very small and intimidating, and then he sees events from that side and writes about it.

“Isolation comes often. It’s a simple, easy thing. You can do this by just talking to yourself in a second person. It’s as easy as that.”

Betwixt is not designed for people with a disease. This is not a game about depression or OCD. Rather, it is a way of dealing with our own anxieties or troubles.

And Gale believes that by creating real healing games, instead of just getting in the way, he can deal with the many challenges he faces with insane programming.

“There are a lot of programs out there that have very good technology, but even though they have good results in manufacturer-led trials, in the wild they don’t work because people don’t follow,” he says.

“Mental health programs and programs have very poor storage, only 3-4%. a little, Sometimes people get useless answers from AI, because it has not yet arrived.

“There are a lot of programs out there that try to show good health, but it doesn’t work out.

“There needs to be a change in the mental health of the internet. Because in addition to the fact that more people cannot afford treatment, the need is now greater. In the US, before COVID, 11% of adults reported problems. .In the UK, on ​​COVID, the demand for psychiatry has tripled for the NHS. As a result, unless we find alternative ways to communicate, we are stupid. “

He continues: “One of the reasons we started this is because Ellie had been studying psychiatry for about five years, asking people about the programs she was using, and they all told her about these great programs. I say, ‘How often do you use them?’ And they say, ‘Well, really, I don’t.’ So it is like, ‘Well, what do you do instead?’ And many of them said, ‘If I don’t feel good, I’m playing video games. So, that’s where it started.

“There is this statement by Terry Pratchett: ‘It does not matter what you flee from, but where you flee.’ “What we wanted to do with the game was be able to run away from what was meaningful, instead of just running away.”

Gale claims that the game is in direct harmony with the basic teachings of medicine.

“Growing minds, for example, is something that every player can overcome very quickly, because they have to. You have to fail and try the game as a standard, which is something we don’t do much in real life, because. We all fail the first time and then think, ‘OK , I’m obviously not good at it, ‘I’m going to find something that we are not going to do.

He adds: “As a medical professional, the most common misconception among people is that they do not feel like they are doing something, or that they cannot see things in their mind. But some will not. sent us a happy thought that they had been playing the game, and for the first time, they had a vivid picture in their minds of the place they were in.

“It’s up to our author, of course, who painted this beautiful picture. But, getting people to bring their ideas into space, and giving them enough permission to go with it, is an important part of natural change, and games and games. It’s much better than modern methods. art treatments, which I have seen. ‘I do not draw it. It may seem pointless.’

Of course, unlike sports, players cannot ‘win’ over mental health. This is why part of the story is so important, Gale concludes.

“There are many programs out there that try to improve mental health, but they are not working well.

“People think it’s easy. They think it’s wrong, and it’s right. If you try to succeed in good health, you find something wrong. It doesn’t work. But we’ve been learning through stories they could talk about. And I don’t mean individuals, I mean the human race. “Telling a story has been a way of conveying meaning since the dawn of the cave and the fire around the fire. And that’s what the game can do best.”

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